Pemanfaatan Kecerdasan Buatan dalam Optimalisasi Pembelajaran Praktikum Komputer untuk Meningkatkan Pemahaman Siswa Sekolah Menengah Pertama


Authors

  • Kecitaan Harefa Universitas Pamulang, Tangerang Selatan, Indonesia
  • Rinna Rachmatika Universitas Pamulang, Tangerang Selatan, Indonesia
  • Joko Priambodo Universitas Pamulang, Tangerang Selatan, Indonesia

DOI:

https://doi.org/10.47065/jpm.v6i4.3129

Keywords:

Artificial Intelligence; Student Training; Digital Literacy; Computer Practicum; Community Service

Abstract

The development of artificial intelligence-based technology is currently increasingly rapid and has an impact on various areas of life, including education. This condition requires an increase in digital literacy skills from school age so that students are able to understand the development of technology that continues to develop. But in practice, computer learning at the junior high school level is still largely focused on the use of basic applications such as word processing, presentation, and office software. As a result, students' understanding of modern technology concepts, especially artificial intelligence, is still relatively low. Similar problems were also found in students at SMP PGRI Serpong who became partners in this community service activity. This service activity aims to introduce the basic concept of artificial intelligence and improve student understanding through training activities that are integrated with computer practicum. The implementation of activities is carried out through several stages, namely needs analysis, design of training materials and evaluation instruments, implementation of training, direct practice with mentoring, and evaluation of activity results. The training activities were carried out directly in the computer laboratory involving 30 students as participants. The material provided includes an introduction to the concept of artificial intelligence, examples of its implementation in daily life, as well as simple practices using visual learning platforms such as Scratch and Teachable Machine. The results of the activity showed an increase in students' understanding of the concept of artificial intelligence as shown through the comparison of pre-test and post-test scores. In addition, during the activity, there was also an increase in student participation and interest in technology learning. This activity also produces training modules that can be used by schools as supporting materials in computer practicum activities. Thus, this service program contributes to improving students' technological literacy and supporting the development of technology-based learning in the school environment.

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